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Flying in the wingsuit is just close enough to Arkham Knight’s gliding that it threw me off I kept grappling up buildings, trying to fly off the edge, and falling flat. Without more time to get used to the gameplay, its plethora of options - like switching between the wingsuit and the parachute - can also feel awkward. And like most games in the genre, it can be overwhelming. There are plenty of other games about wreaking casual havoc, and if you scratch the surface, Just Cause works like pretty much every open-world game: you start with a giant map of enemy territory, then methodically complete missions and clear out objects to establish control. If a hostile helicopter appears, you might grapple up, throw out the pilot, and send it hurtling towards your enemies on the ground, parachuting out before it crashes into them. With sufficient skill, it’s possible to do things like tether a random enemy or passerby to a gas canister, put a C4 charge on said canister, and set off the explosive, sending its human cargo into the sky like a bottle rocket. Almost everything, except buildings and basic environmental elements, is supposed to be fair game for being tossed around or torn apart, with a good chance of taking some other object with it. Just Cause 3 expands upon the series’ tradition of destructible environments and exaggerated physics. There’s also an unlimited supply of sticky C4 charges, although you can only deploy a handful at a time. They lend themselves to more complex demolition efforts like, say, hooking an enemy vehicle to a shipping container, then connecting both to a building and watching them collapse into each other.
#Why does just cause 3 keep crashing mod
Instead of a single grappling hook, he has multiple tethers, inspired by a fan mod in Just Cause 2. Along with the bottomless supply of parachutes, Rico now has a "wingsuit" that lets him glide quickly through the air. It’s hard to describe Just Cause 3 without a knowing wink at how absurdly cliche everything is, from the B-movie plot to the stock characters - including Rico’s affable friend Mario, who like all video game Marios is required to introduce himself with "It’s-a me!" The game’s story is primarily a catalyst for over-the-top action sequences, which are more ridiculous than ever thanks to Just Cause 3’s new features.
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It's hard to describe Just Cause without a knowing wink at its B-movie cliches successfully driving a limousine without blowing it up or flying off a cliff, at least until the right moment.) Alongside these, there are challenges for testing specific skills and systematically destroying anything that props up the regime: propaganda billboards, towers of speakers blaring speeches, and the aforementioned statues. Sometimes, this means taking on big assignments like stopping an enemy convoy by blowing up a bridge, or side quests like impersonating a government official’s chauffeur (i.e. Medici is apparently Rico’s home country, and as in previous games, he’s stopped by to depose a megalomaniac dictator, a man with a seemingly infinite defense budget and a penchant for massive stone effigies. I played a few hours of Just Cause 3 earlier this month, including a couple of main missions and a decent amount of wandering around the game’s setting, a Mediterranean island nation called Medici. So Just Cause 3, a new installment coming out in December, is going to be judged mainly by one metric: how well it can keep the explosions coming. The ideal mission ends with walls, oil tanks, and guard towers crashing down in a fiery chain reaction, while Rico floats away using his limitless reserve of parachutes. It’s a shooter where your target is not other human beings, but the entire national infrastructures of totalitarian regimes.
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It’s a sandbox in which "chaos" is an actual, quantifiable value, accrued by protagonist and professional revolutionary Rico Rodriguez. Just Cause is arguably the prototypical destruction game series.